My personal preference is that I never be in a position where I need to get money to fund my projects." No platforms were specified for Terraria 2, though PC seems like a given. So I'd like to be able to do something similar with Terraria 2. As he explained, "When I made Terraria, I did it in four months, and I think I only paid, like, not very much – and that was just for the sound. Spinks is uninterested in resorting to crowdfunding in order to get Terraria 2 made, so don't count on seeing a Kickstarter pop up for it anytime soon. He has looked into the possibility of "hiring another small team to continue updates while I move onto Terraria 2" and considers that a potential option, which should be encouraging to Terraria fans who are hoping to see the game continue to evolve. While an update on par with 1.2 is unlikely to be seen again, Spinks said he is thinking about a Halloween update and "finishing the endgame progression" in the next few months. " The announcement of Terraria 2 doesn't mean Terraria is now to be left as-is. I want more biome diversity in that, too. In Terraria 2, I really want to have infinite worlds so you're not just stuck to one world. "The way loot works, the way character progression works. "There's a lot of stuff I'm locked into with Terraria," he explained. My personal preference is that I never be in a position where I need to get money to fund my projects.” Terraria has sold over 3 million copies - it hit PC October 1st.The reason for developing a sequel, as opposed to continuing to update the original Terraria, comes down to freedom. “So I’d like to be able to do something similar with Terraria 2. I think I only paid, like, not very much – and that was just for the sound,” he admitted. It took Spinks just four months to produce Terraria, and he'd quite like to repeat a similar experience when it comes to budgeting. But I have looked into maybe hiring another small team to continue updates while I move onto Terraria 2.” Everyone on my team is really enjoying working on Terraria 1. Right now, I’m having a lot of fun with it. When do you stop working on one game and start working on something new? I honestly have no idea. So there might be a few more updates, maybe three or four months out.” "I think people will get a kick out of that. I also have some ideas for a Halloween update I’d like to do too." So I plan on, within the next month or two, finishing the endgame progression. For instance, there’s no final endgame boss. “But there’s a lot of stuff that I didn’t have the time to put into this one. “I’d say this is probably gonna be the last seven-month update,” he joked. However things are perhaps not quite settled yet for the original Terraria. I want more biome diversity in that, too." He's compiling quite the changelog for the sequel. In Terraria 2, I really want to have infinite worlds so you’re not just stuck to one world. The way loot works, the way character progression works. "There’s a lot of stuff I’m locked into with Terraria. I really want to expand on the whole Terraria universe.” “It’s a ways out, but it’s gonna have a lot in common with the original. “I’m super excited about starting Terraria 2,” Spinks told RPS. Another focus is "more biome diversity" in Terraria 2. He really wants to push for "infinite worlds" to explore where you can "travel anywhere" you like. While it'll have "a lot in common" it will still be quite distinct. Andrew Spinks has announced his working on Terraria 2, a sequel to his side-scrolling craft-mad sandbox, and he's "super excited" about the prospect.
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